Careers
Start Your Journey with Us Today!
Ready to embark on an exciting career journey? See a position opening that interests you? Send us an email at team@wdrstudios.com including the position title, your resume, cover letter, portfolio and any other valuable info you’d like us to look at! We’ll be in touch shortly.
Available Opportunities:
Tech Artist (Unreal Engine) – Contract (3–4 Months)
We’re looking for a Tech Artist to help bring a first-person Unreal Engine project to the finish line. This role is focused on polish, performance, and visual clarity inside an existing game.
You should be comfortable jumping into a project and contributing immediately.
Scope
Material and shader cleanup (readability, performance, consistency)
Lighting passes across levels (mood, visibility, performance)
Optimization of assets and scenes (LOD setup, instancing, material cost)
Identifying and fixing visual performance issues in gameplay-heavy areas
Supporting environment art with set dressing and polish where needed
Working inside Unreal to hook up and refine assets properly
Requirements
Strong experience working in Unreal Engine
Comfortable working inside existing projects and Blueprint setups
Ability to identify performance issues and resolve them quickly
Solid understanding of lighting, materials, and scene composition
Experience with real-time optimization (materials, draw calls, LODs)
Able to work quickly and make practical decisions
Must have shipped or contributed meaningfully to at least one Unreal Engine project (game, demo, or equivalent)
Experience working inside an existing Unreal project (not just solo builds)
Details
Contract: 3–4 months
Full-time preferred, flexible depending on fit
Budget: up to $15,000 total
Remote
How to Apply
Send to team@wdrstudios.com:
Portfolio (must include Unreal work)
Resume
Brief breakdown of your role in those projects
Examples of optimization or technical problem-solving
Unreal Generalist / Programmer – Contract (3–4 Months)
We’re looking for an Unreal Engine generalist to help bring a first-person project to the finish line. This role is focused on implementation, bug fixing, and gameplay polish inside an existing game.
You should be able to step into an active project and contribute immediately.
Scope
Implement and refine gameplay systems using Blueprints (C++ a plus, not required)
Fix bugs across gameplay, interactions, and level scripting
Hook up and polish level scripting sequences (events, triggers, progression)
Support AI behavior tuning and encounter flow
Identify and resolve performance issues in gameplay systems
Work closely with design to execute on existing mechanics
Requirements
Strong experience working in Unreal Engine
Comfortable working inside existing Blueprint systems
Ability to read, debug, and improve other people’s work
Experience implementing gameplay systems (movement, interaction, AI, etc.)
Solid problem-solving skills and ability to move quickly
Able to work independently with minimal oversight
Must have shipped or contributed meaningfully to at least one Unreal Engine project (game, demo, or equivalent)
Experience working inside an existing Unreal project (not just solo builds)
Details
Contract: 3–4 months
Full-time
Budget: up to $15,000 total
Remote
How to Apply
Send to team@wdrstudios.com:
Portfolio (must include Unreal work)
Resume
Brief breakdown of your role in those projects
Examples of optimization or technical problem-solving